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f0cf85943f
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ludic.i18n: an English value in a key's hole gets the old English lookup (exact, pattern, sentence) while the game still hands English into holes - until its code and data are keys (phase 26.9), where it does nothing; keys_test holds it (exact, a pattern, no line, a number untouched)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-30 00:19:46 +03:00 |
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11447b8650
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ludic.i18n: tr / trf / trn take the compiler's Key (k"...", kn"..." for trn), built from string(k); keys_test with key literals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-29 23:56:05 +03:00 |
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f0096aec87
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ludic.i18n: keys (phase 26.1) - en.po as the base, tr/trf/trn marked strings made into text by L, keyed plurals, the fallback to English then the key ([[key]] loud in a dev build), the English form beside it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-29 23:16:12 +03:00 |
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