Normalise three collision sources into the byte tilemap esys_move / Grid.* / Path.* read, in the design's priority order (§3.5): - per-tile <objectgroup> hitboxes (Tiled.tile_shapes) — the precise source; - the solid/oneway/trigger bool property convention (Tiled.collision_kind); - the designated collision layer — any non-zero GID solid (Tiled.project), the fallback source, applied automatically on load. Tiled.collide drives collision from a visual layer's per-tile metadata alone (a tile with no collision metadata stays passable). tmap_collision_kind classifies a GID (0 none / 1 solid / 2 one-way / 3 trigger) from its metadata; the projection adds the collision-layer fallback. Proven by library/tiled_p2.ludic (14 assertions): kind classification for each source, the property convention and collision-layer fallback producing an identical Solids feed, a per-tile-<objectgroup> floor blocking an esys_move mover, and A* over a loaded map matching the hand-authored baseline. x test: 93 passed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
12 lines
658 B
XML
12 lines
658 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!-- Hand-authored collision-metadata tileset (issue #70). CC0. -->
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<tileset version="1.10" tiledversion="1.10.2" name="p2tiles" tilewidth="16" tileheight="16" tilecount="5" columns="5">
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<tile id="1">
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<objectgroup draworder="index">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="2"><properties><property name="oneway" type="bool" value="true"/></properties></tile>
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<tile id="3"><properties><property name="solid" type="bool" value="true"/></properties></tile>
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<tile id="4"><properties><property name="trigger" type="bool" value="true"/></properties></tile>
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</tileset>
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