action Name { fields } is a typed record; reducer State on Action(s: mut State, a: Action) { ... }
in the module that owns the state takes exactly that state and the action (a second state is
refused); dispatch Action { fields } queues one from anywhere, the queue supplied by the runtime.
The queue is drained at the end of every phase of the frame loop, after every phase of ludic.base's
core_tick_all, and by drain_actions(): in dispatch order, each action's reducers in the order of
their states' names, an action a reducer dispatches queued behind, a queue still growing after 64
rounds stopped with the action named. Examples actions/pack, phases, runaway; rejects for a second
state, a reducer on a non-action and an unknown dispatch; ludic.base's actions_test; LANGUAGE.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
15 lines
359 B
Text
15 lines
359 B
Text
# runaway.ludic - 0.R: a reducer that dispatches what dispatches it is stopped, by name, after
|
|
# 64 rounds, rather than spinning
|
|
program Runaway {
|
|
state Echo { n: int = 0 }
|
|
action Ping {}
|
|
reducer Echo on Ping(e: mut Echo, a: Ping) {
|
|
e.n += 1
|
|
dispatch Ping {}
|
|
}
|
|
entry {
|
|
dispatch Ping {}
|
|
drain_actions()
|
|
print("not reached")
|
|
}
|
|
}
|