26 lines
1.3 KiB
Text
26 lines
1.3 KiB
Text
# ui_override_up.ludic - the override through a component registered under a path with `..` in it, as a
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# game's lab build registers every component (lab/../src/ui/...): the studio names the file as the game's
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# root has it, and it still matches. Prints `counters|[a=0]|+|[b=0]|+|outside| 1 1` - the override shown,
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# and the same file found by its plain path and by a ./ path.
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import "ludic.ui"
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import "../library/ui_component_parts/Counter.ludic"
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import "../library/ui_component_parts/App.ludic"
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program UiOverrideUp {
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numbers float
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function texts(n: UiNode, out: []string) -> void {
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if n.text != "" { push(out, n.text) }
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for i in 0 .. len(n.children) { texts(n.children[i], out) }
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}
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entry (ui_st: mut UiState) {
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ui_override(ui_st, "examples/library/ui_component_parts/Counter.xml", "<div class=\"counter\"><p>[{label}={count}]</p><button on-click=\"bump()\">+</button></div>")
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let root: UiNode = ui_nodes(ui_st, "App", null)
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ui_place(ui_st, root, 0.0, 0.0, 400.0, 400.0)
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let out = new []string
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texts(root, out)
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var joined = ""
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for i in 0 .. len(out) { joined = joined + out[i] + "|" }
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let plain = ui_overridden(ui_st, "examples/library/ui_component_parts/Counter.xml")
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let dotted = ui_overridden(ui_st, "./examples/library/../library/ui_component_parts/Counter.xml")
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print(`{joined} {plain} {dotted}`)
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}
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}
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