ludic/examples/library/ui_remount_parts/Counter.ludic
Orkuncakilkaya 6cdef20cc2 ludic.ui: an unmounted component is mounted again rather than made again - its record renewed (a generated renew), its props and model kept; an action's call answers into a ring
A prompt that comes and goes as a player walks (co-op's netleak: in_get, cmp_*_new, bd_class, value_slot/put)
made a new record, props and model on every mount, and an action's call answered into a new Val (ev_call_with).
examples/library/ui_remount: two thousand comings and goings hold the heap at 0, and the counter starts at 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:25:55 +03:00

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# Counter.ludic - a counter that starts at 0 each time it is mounted
component Counter {
prop label: string
prop step: int = 1
state count: int = 0
doubled: int = count * 2
function big() -> bool { return count > 3 }
on bump() { count += step }
}