ludic/packages/ludic.anim/package.ludic
Orkuncakilkaya 9a56ee9b9d feat(ludic.anim): ozz-animation 0.17.0 underneath - a skin's skeleton and each clip built at load, sampled to 1e-4 of anim_mix (phase 19.1)
No bake and no new file: the skeleton comes from the skin's parents and rest pose (its own joints
and their ancestors - a kit holds several rigs), a clip from anim_read_doc's channels. Built by
native/build.sh from the pinned release; the Windows DLL imports KERNEL32 alone and passes there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:44:49 +03:00

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# ludic.anim - the animation clips that ride inside a glTF, read out of the document render3d
# just parsed, sampled at a time and cross-faded, and folded into a Skin's pose. Uses
# ludic.render3d (the Skin, the glTF document and the quaternions). See README.md.
package "ludic.anim"
version "0.1.0"
kind source
native "macos-arm64" "lib/macos-arm64/libludicozz.dylib"
native "windows-x64" "lib/windows-x64/ludicozz.dll"