ludic/packages/ludic.audio/ports.ludic

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# ports.ludic - what the sounds ask the game: where the listener is and which way it faces, and a
# writable directory to lift packed clips into
export port AudioListener {
x: fn() -> float
z: fn() -> float
yaw: fn() -> float = fn audio__no_yaw # radians, 0 looking down -z (render3d's cam_yaw)
}
export port AudioFiles {
cache_dir: fn() -> string = fn audio__no_cache # "" is none: a packed clip then stays silent
}
function audio__no_yaw() -> float { return 0.0 }
function audio__no_cache() -> string { return "" }