ludic/packages/ludic.clock/queries.ludic

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# queries.ludic - what the world asks the clock
export function clock_day(clock_st: ClockState) -> int { return clock_st.ck_day }
export function clock_hours(clock_st: ClockState) -> float { return clock_st.ck_hours }
export function clock_moon(clock_st: ClockState) -> float { return clock_st.ck_moon }
export function clock_scale(clock_st: ClockState) -> float { return clock_st.ck_scale }
# game seconds per real second right now, the rest speed-up included
export function clock_rate(clock_st: ClockState) -> float { return clock_st.ck_scale * ck_rest() }
# the game hours `dt` real seconds are worth at the current rate
export function clock_hours_in(clock_st: ClockState, dt: float) -> float { return dt * clock_rate(clock_st) / 3600.0 }
export function clock_is_night(clock_st: ClockState) -> bool { return clock_st.ck_hours > clock_st.ck_night_from or clock_st.ck_hours < clock_st.ck_night_to }
# "07:05", from the table the state was made with
export function clock_hhmm(clock_st: ClockState) -> string {
let h = int(Math.floor(clock_st.ck_hours))
let m = int(Math.floor((clock_st.ck_hours - float(h)) * 60.0))
return clock_st.ck_hhmm_tab[Math.clamp(h, 0, 23) * 60 + Math.clamp(m, 0, 59)]
}
@alloc_ok("once: the day's 1440 times, made with the state")
function ck_hhmm_table() -> []string {
let out = new []string
for t in 0 .. 1440 {
let h = t / 60
let m = t % 60
var hs = `{h}`
var ms = `{m}`
if h < 10 { hs = `0{h}` }
if m < 10 { ms = `0{m}` }
push(out, hs + ":" + ms)
}
return out
}