ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say 'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules, WeatherWorld and TracksWorld are export ports whose defaults are the old fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone, and the tests bind their fakes. The base README's toy does the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
9 lines
336 B
Text
9 lines
336 B
Text
# ludic.effects - a small ring of timed modifiers, each a kind (the game's number), a magnitude
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# in that kind's units, a time left and a label; the game asks the sum for a kind
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module ludic_effects uses ludic_base
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numbers float
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import "ludic.base"
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import "state.ludic"
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import "verbs.ludic"
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import "queries.ludic"
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import "system.ludic"
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