ludic/packages/ludic.effects/index.ludic
Orkuncakilkaya 63e29f024c refactor(packages): the mechanic packages use ludic_base only, and ask through ports
ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say
'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules,
WeatherWorld and TracksWorld are export ports whose defaults are the old
fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone,
and the tests bind their fakes. The base README's toy does the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 05:36:11 +03:00

9 lines
336 B
Text

# ludic.effects - a small ring of timed modifiers, each a kind (the game's number), a magnitude
# in that kind's units, a time left and a label; the game asks the sum for a kind
module ludic_effects uses ludic_base
numbers float
import "ludic.base"
import "state.ludic"
import "verbs.ludic"
import "queries.ludic"
import "system.ludic"