49 lines
2.5 KiB
Text
49 lines
2.5 KiB
Text
# ports.ludic - what the languages ask the game: where a player's own .po files are, a code that
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# overrides the choice (a test in a language), and the overlay's font atlas, which is the game's
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export port I18nWorld {
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mod_dir: fn() -> string = fn i18n__no_dir # "" is no mod folder
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forced: fn() -> string = fn i18n__no_code # "" is the code asked for
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font_ready: fn() -> bool = fn i18n__no # is there an overlay to load a font into
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set_font: fn(string) -> bool = fn i18n__no_font # load this atlas directory; false if it could not
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}
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function i18n__no_dir() -> string { return "" }
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function i18n__no_code() -> string { return "" }
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function i18n__no() -> bool { return false }
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function i18n__no_font(dir: string) -> bool { return false }
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export state I18nState {
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lang_dir: string = "assets/lang"
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font_default: string = "assets/kit/font"
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on: bool = false # a language other than English is drawing
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cur: string = "en"
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codes: []string = null # every language found, "en" first
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names: []string = null
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paths: []string = null
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fonts: []string = null # a font atlas directory, "" for the game's own
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font_now: string = ""
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exact: Dict = null # msgid -> index into out
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out: []string = null
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plural: Dict = null # a plural msgid (the singular) -> index into forms / 3
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forms: []string = null # three forms per entry, "" where the file has fewer
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plural_rule: int = 0 # PL_*
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tabs: []I18nTables = null # by language: its lookups once read, kept for the next switch
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base_exact: Dict = null # en.po, under every language: a key -> index into base_out
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base_out: []string = null
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base_plural: Dict = null # a plural key -> index into base_forms / 3
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base_forms: []string = null
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base_rule: int = 0
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base_tried: bool = false
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kc: Dict = null # a marked string (key and args) -> index into kc_out, in this language
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kc_out: []string = null
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loud: bool = false # a developer's build: a key en.po lacks draws as [[key]], said once
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said: Dict = null
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}
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# where the shipped languages are (a directory with languages.txt and <code>.po), and the atlas a
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# language with no X-Font draws in
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export function i18n_config(i18n_st: mut I18nState, dir: string, default_font: string) -> void {
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i18n_st.lang_dir = dir
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i18n_st.font_default = default_font
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i18n_st.codes = null
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}
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