ludic/packages/ludic.nativeecho/native/build.sh
Orkuncakilkaya 5d3a799e33 feat(pkg): phase 15 - a package can carry a native library
native "<target>" "<path>" in a package's package.ludic; the compiler records the libraries of
every package a program imports and writes them into the IR (; ludic-native:), so ludicc -o,
ludic build, ludic test and ludic bundle all link one list. macOS: an rpath to the package and to
Contents/Frameworks, where ludic bundle copies and signs each library and drops the build
machine's rpath. Windows: the import library, the .dll copied beside the exe (--natives-out for
the bundle). tools/native/lib.sh builds from a pinned, checksummed source with clang on both
machines; ludic.nativeecho is the worked example; the shim rules are in packages/README.md.
Linked at build time rather than dlopen (docs/PACKAGES.md says why). Reseeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:35:45 +03:00

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#!/bin/sh
# builds lib/<target>/ for ludic.nativeecho: no upstream library, only the shim
# (tools/native/lib.sh; a package that wraps a library adds native_fetch first - see ludic.physics)
set -eu
PKG="$(cd "$(dirname "$0")/.." && pwd)"
. "$PKG/../../tools/native/lib.sh"
OBJ="$PKG/build/native"
mkdir -p "$OBJ"
"$(native_cc)" $(native_cflags) -c "$PKG/native/shim/nativeecho.c" -o "$OBJ/nativeecho.o"
native_link "$PKG" nativeecho "$OBJ/nativeecho.o"