The user's walk showed the footprint rising outside the Ludic heap. Jolt's bytes were already counted; the navmesh's were not, so nothing could see them. Now: - ludic.nav nav_heap_test: fifty crossings of a four-tile map by the resident index hold the tiles in and the native bytes to the first crossing's; a thousand crowd walkers in and out grow nothing; a reset gives back every byte the mesh took. - ludic.physics cross_heap_test: a 1 km map of 64 m chunks kept to a ring round a player crossing corner to corner and back, each chunk a heightfield, twelve owned posts and six owned scaled hulls as the game makes them: six more crossings hold the bodies, the shapes and Jolt's bytes and peak exactly. (A post made as an offset of a cylinder, with only the offset owned, leaked the cylinder every time: the game's solid_pillar owns its cylinder directly.) lib/macos-arm64 rebuilt; lib/windows-x64 needs native/build.sh run on the PC for the new exports. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
42 lines
1.8 KiB
C++
42 lines
1.8 KiB
C++
// nav_alloc.inl - Recast's and Detour's allocations counted apart from the game's (plan 25), as
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// ludic.physics counts Jolt's: libc's malloc underneath, each block carrying its size in a 16-byte
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// header, so the tiles, queries and crowds are measured exactly. Registered when the library loads.
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#include <atomic>
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namespace {
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constexpr size_t kNavHead = 16;
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std::atomic<long long> g_nav_live{0}, g_nav_peak{0}, g_nav_allocs{0};
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void *nav_heap_alloc(size_t n) {
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char *b = static_cast<char *>(std::malloc(n + kNavHead));
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if (!b) return nullptr;
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std::memcpy(b, &n, sizeof n);
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g_nav_allocs.fetch_add(1, std::memory_order_relaxed);
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long long now = g_nav_live.fetch_add((long long)n, std::memory_order_relaxed) + (long long)n;
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long long p = g_nav_peak.load(std::memory_order_relaxed);
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while (now > p && !g_nav_peak.compare_exchange_weak(p, now, std::memory_order_relaxed)) {}
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return b + kNavHead;
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}
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void nav_heap_free(void *p) {
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if (!p) return;
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char *b = static_cast<char *>(p) - kNavHead;
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size_t n;
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std::memcpy(&n, b, sizeof n);
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g_nav_live.fetch_sub((long long)n, std::memory_order_relaxed);
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std::free(b);
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}
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void *nav_dt_alloc(size_t n, dtAllocHint) { return nav_heap_alloc(n); }
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void *nav_rc_alloc(size_t n, rcAllocHint) { return nav_heap_alloc(n); }
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struct NavHeapRegister {
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NavHeapRegister() {
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dtAllocSetCustom(nav_dt_alloc, nav_heap_free);
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rcAllocSetCustom(nav_rc_alloc, nav_heap_free);
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}
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} g_nav_heap_register;
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} // namespace
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// bytes Recast and Detour hold now, the most they ever held, and how many blocks they asked for
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NAV_SHIM long long nav_heap_bytes(void) { return g_nav_live.load(std::memory_order_relaxed); }
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NAV_SHIM long long nav_heap_peak(void) { return g_nav_peak.load(std::memory_order_relaxed); }
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NAV_SHIM long long nav_heap_allocs(void) { return g_nav_allocs.load(std::memory_order_relaxed); }
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