The user's walk showed the footprint rising outside the Ludic heap. Jolt's bytes were already counted; the navmesh's were not, so nothing could see them. Now: - ludic.nav nav_heap_test: fifty crossings of a four-tile map by the resident index hold the tiles in and the native bytes to the first crossing's; a thousand crowd walkers in and out grow nothing; a reset gives back every byte the mesh took. - ludic.physics cross_heap_test: a 1 km map of 64 m chunks kept to a ring round a player crossing corner to corner and back, each chunk a heightfield, twelve owned posts and six owned scaled hulls as the game makes them: six more crossings hold the bodies, the shapes and Jolt's bytes and peak exactly. (A post made as an offset of a cylinder, with only the offset owned, leaked the cylinder every time: the game's solid_pillar owns its cylinder directly.) lib/macos-arm64 rebuilt; lib/windows-x64 needs native/build.sh run on the PC for the new exports. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
72 lines
3.5 KiB
C++
72 lines
3.5 KiB
C++
// nav_resident.inl - a baked mesh whose tiles are resident by chunk (phase 23.5b): the file is
|
|
// indexed once (each tile's grid cell, where its bytes are, its ref), and a tile's bytes are read
|
|
// in when a player comes near and let go when all are far. The game reads the file (its reads are
|
|
// the pack's); the shim only parses what it is handed and keeps the index.
|
|
|
|
// a mesh with no tiles yet, from nav_save's 40-byte head; null for anything else
|
|
NAV_SHIM void *nav_index_open(const unsigned char *head) {
|
|
int magic = 0, version = 0;
|
|
memcpy(&magic, head, 4); memcpy(&version, head + 4, 4);
|
|
if (magic != NAV_MAGIC || version != NAV_VERSION) return nullptr;
|
|
dtNavMeshParams p;
|
|
memset(&p, 0, sizeof(p));
|
|
memcpy(p.orig, head + 12, 12); memcpy(&p.tileWidth, head + 24, 4); memcpy(&p.tileHeight, head + 28, 4);
|
|
memcpy(&p.maxTiles, head + 32, 4); memcpy(&p.maxPolys, head + 36, 4);
|
|
dtNavMesh *mesh = dtAllocNavMesh();
|
|
if (!mesh || dtStatusFailed(mesh->init(&p))) { dtFreeNavMesh(mesh); return nullptr; }
|
|
return nav_open(mesh);
|
|
}
|
|
// how many tiles the file said it holds (from the same head)
|
|
NAV_SHIM int nav_index_count_in(const unsigned char *head) {
|
|
int count = 0;
|
|
memcpy(&count, head + 8, 4);
|
|
return count;
|
|
}
|
|
|
|
// one tile's record, read at `offset`: its ref and size, and the start of its data (its header's
|
|
// magic, version, x, y). Returns the data's size, so the caller can seek past it; -1 when not a tile
|
|
NAV_SHIM int nav_index_put(void *h, const unsigned char *rec, long long offset) {
|
|
Nav *n = static_cast<Nav *>(h);
|
|
NavTileRec t;
|
|
memcpy(&t.ref, rec, 8); memcpy(&t.size, rec + 8, 4);
|
|
int magic = 0;
|
|
memcpy(&magic, rec + 12, 4); memcpy(&t.x, rec + 20, 4); memcpy(&t.y, rec + 24, 4);
|
|
if (magic != DT_NAVMESH_MAGIC || t.size <= 0) return -1;
|
|
t.offset = offset + 12;
|
|
n->tiles.push_back(t);
|
|
return t.size;
|
|
}
|
|
NAV_SHIM int nav_index_count(void *h) { return static_cast<int>(static_cast<Nav *>(h)->tiles.size()); }
|
|
|
|
// tile i's centre and whether it is in: out[0] x, out[1] z, out[2] 1 in / 0 out, out[3] its bytes
|
|
NAV_SHIM int nav_index_tile(void *h, int i, float *out) {
|
|
Nav *n = static_cast<Nav *>(h);
|
|
if (i < 0 || i >= (int)n->tiles.size()) return 0;
|
|
const NavTileRec &t = n->tiles[i];
|
|
const dtNavMeshParams *p = n->mesh->getParams();
|
|
out[0] = p->orig[0] + (t.x + 0.5f) * p->tileWidth;
|
|
out[1] = p->orig[2] + (t.y + 0.5f) * p->tileHeight;
|
|
out[2] = t.in ? 1.0f : 0.0f;
|
|
out[3] = (float)t.size;
|
|
return 1;
|
|
}
|
|
// where tile i's bytes are in the file (the caller seeks there and reads nav_index_size of them)
|
|
NAV_SHIM long long nav_index_offset(void *h, int i) { return static_cast<Nav *>(h)->tiles[i].offset; }
|
|
NAV_SHIM int nav_index_size(void *h, int i) { return static_cast<Nav *>(h)->tiles[i].size; }
|
|
|
|
// tile i's bytes (staged by nav_stage, owned from here on) added to the mesh; 0 when refused
|
|
NAV_SHIM int nav_index_in(void *h, int i, unsigned char *data, int size) {
|
|
Nav *n = static_cast<Nav *>(h);
|
|
if (i < 0 || i >= (int)n->tiles.size() || n->tiles[i].in || !data) { dtFree(data); return 0; }
|
|
if (dtStatusFailed(n->mesh->addTile(data, size, DT_TILE_FREE_DATA, (dtTileRef)n->tiles[i].ref, nullptr))) { dtFree(data); return 0; }
|
|
n->tiles[i].in = true;
|
|
return 1;
|
|
}
|
|
// tile i let go, its bytes with it
|
|
NAV_SHIM int nav_index_out(void *h, int i) {
|
|
Nav *n = static_cast<Nav *>(h);
|
|
if (i < 0 || i >= (int)n->tiles.size() || !n->tiles[i].in) return 0;
|
|
n->mesh->removeTile((dtTileRef)n->tiles[i].ref, nullptr, nullptr);
|
|
n->tiles[i].in = false;
|
|
return 1;
|
|
}
|