ludic deps --allocs (25.2) found npc_pick_name making a list of the body's names at every spawn and np_left making a new list of the recent names at every retire. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
64 lines
2.3 KiB
Text
64 lines
2.3 KiB
Text
# names.ludic - a name nobody else in the place is using: not another person, not one the place
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# keeps for itself (NpcWorld.taken: a vendor), and not somebody who left a little while ago
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export function npc_name_used(npc_st: NpcState, n: string) -> bool {
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if NpcWorld.taken(n) { return true }
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let all = npc_walkers(npc_st)
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for i in 0 .. len(all) { if all[i].active and all[i].name == n { return true } }
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let posts = npc_posts(npc_st)
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for i in 0 .. len(posts) { if posts[i].active and posts[i].name == n { return true } }
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for i in 0 .. len(npc_st.np_recent) { if npc_st.np_recent[i] != "" and npc_st.np_recent[i] == n { return true } }
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return false
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}
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# a free name from the body's pool, from a place in it the dice choose ("" when the pool is empty)
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export function npc_pick_name(npc_st: NpcState, body: int) -> string {
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var n = 0
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for i in 0 .. NPCN_COUNT { if NpcNames[i].body == body { n += 1 } }
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if n == 0 { return "" }
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let start = npc_between(npc_st, 0, n - 1)
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for k in 0 .. n {
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let name = np_name_nth(body, (start + k) % n)
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if not npc_name_used(npc_st, name) { return name }
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}
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return np_name_nth(body, start)
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}
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# the body's j-th name in the table, counted in place rather than gathered into a list
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function np_name_nth(body: int, j: int) -> string {
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var seen = 0
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for i in 0 .. NPCN_COUNT {
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if NpcNames[i].body == body {
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if seen == j { return NpcNames[i].name }
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seen += 1
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}
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}
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return ""
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}
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# the last eight who left, in a ring of slots made with the state
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function np_left(npc_st: mut NpcState, name: string) -> void {
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npc_st.np_recent[npc_st.np_rnext] = name
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npc_st.np_rnext = (npc_st.np_rnext + 1) % len(npc_st.np_recent)
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}
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function np_recent_new() -> []string {
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let l = new []string
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for i in 0 .. 8 { push(l, "") }
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return l
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}
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function np_recent_clear(npc_st: mut NpcState) -> void {
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for i in 0 .. len(npc_st.np_recent) { npc_st.np_recent[i] = "" }
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npc_st.np_rnext = 0
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}
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# how many pairs share a name, the place's own names included
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export function npc_name_clashes(npc_st: NpcState) -> int {
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var dup = 0
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let all = npc_walkers(npc_st)
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for i in 0 .. len(all) {
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let p = all[i]
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if not p.active { continue }
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if NpcWorld.taken(p.name) { dup += 1 }
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for k in i + 1 .. len(all) { if all[k].active and all[k].name == p.name { dup += 1 } }
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}
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return dup
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}
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