8 lines
384 B
Text
8 lines
384 B
Text
# system.ludic - the people as a system: PH_SIMULATE with a reset and no tick (the game steps them
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# with npc_tick where it runs the place, and npc_mirror_tick where it only draws a host's); a trip
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# saves none of them - who is about is the hour's, not the trip's
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export function npc_system() -> System {
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let s = system_new("npc", PH_SIMULATE)
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s.reset = fn npc_reset
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return s
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}
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