ludic/packages/ludic.steps/each.ludic

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# each.ludic - a step every player must meet in their own pack: how many seats are taken, how
# many of them carry it, and which do not
export function steps_players(steps_st: StepsState) -> int {
var n = 0
for p in 0 .. steps_st.steps__players { if StepsWorld.present(p) { n += 1 } }
return n
}
# how many seats taken have step i's thing (seat 0 counted live)
export function steps_each(steps_st: StepsState, i: int) -> int {
var n = 0
for p in 0 .. steps_st.steps__players {
if StepsWorld.present(p) and steps__share(steps_st, p, i) != 0 { n += 1 }
}
return n
}
# the seats that do not have it yet
export function steps_lacking(steps_st: StepsState, i: int) -> []int {
let out = new []int
for p in 0 .. steps_st.steps__players {
if StepsWorld.present(p) and steps__share(steps_st, p, i) == 0 { push(out, p) }
}
return out
}