ludic/packages/ludic.telemetry/index.ludic

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# ludic.telemetry - what a game says about how it is played: each event is encoded once into a
# line, the lines go out in batches on Http's own thread, and a failed send waits longer next time
module ludic_telemetry uses ludic_base
numbers float
import "ludic.base"
import "state.ludic"
import "facts.ludic"
import "ports.ludic"
import "props.ludic"
import "props_nest.ludic"
import "stamp.ludic"
import "ring.ludic"
import "queue.ludic"
import "load.ludic"
import "send.ludic"
import "ident.ludic"
import "queries.ludic"