An event was a tree of values encoded into a new string, a dropped line was never given back, and every batch and save joined the queue into another. Now: telemetry_props / telemetry_str / _int / _bool write the properties as JSON into a buffer the state keeps; the line is written beside it, its time worked out from the clock's seconds (TelemetryWorld.clock_s, was stamp); its bytes go into one ring (ring_bytes, at most queue_max lines), the oldest overwritten past either; a batch and the file are written into a third kept buffer and go as bytes (TelemetryTransport.send takes the bytes and their length; Http.body_bytes, Fs.write_bytes). The facts are pooled. tests/ring_test: ten thousand events past the cap in lines and in bytes, 0 bytes of heap; the line exact JSON, escaped, 2000-02-29 right; the batch puts the id in; the file round-trips. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
34 lines
1.9 KiB
Text
34 lines
1.9 KiB
Text
# queries.ludic - what the game (a Settings row, a test) asks, and a reset back to before start
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export function telemetry_id(telemetry_st: TelemetryState) -> string { return telemetry_st.telemetry__id }
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export function telemetry_session(telemetry_st: TelemetryState) -> string { return telemetry_st.telemetry__session }
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export function telemetry_ready(telemetry_st: TelemetryState) -> bool { return telemetry_st.telemetry__ready }
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export function telemetry_get_config(telemetry_st: TelemetryState) -> TelemetryConfig { return telemetry__conf(telemetry_st) }
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export function telemetry_fails(telemetry_st: TelemetryState) -> int { return telemetry_st.telemetry__fails }
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export function telemetry_next_ms(telemetry_st: TelemetryState) -> int { return telemetry_st.telemetry__next_ms }
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export function telemetry_in_flight(telemetry_st: TelemetryState) -> bool { return telemetry_st.telemetry__h >= 0 }
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export function telemetry_queued(telemetry_st: TelemetryState) -> int { return telemetry_st.telemetry__n }
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# a queued line as it will be sent, player mark and all
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export function telemetry_line(telemetry_st: TelemetryState, i: int) -> string {
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let sb = sb_new(TELEMETRY_LINE)
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tr_line_to(telemetry_st, i, sb, null)
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return text_of(sb.b, sb_len(sb))
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}
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# back to before telemetry_start, ports and config kept (tests; a start after a failed boot)
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export function telemetry_reset(telemetry_st: mut TelemetryState) -> void {
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telemetry__drop_request(telemetry_st)
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telemetry_st.telemetry__ready = false
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telemetry_st.telemetry__id = ""
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telemetry_st.telemetry__session = ""
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if telemetry_st.telemetry__ring != null { tr_clear(telemetry_st) }
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telemetry_st.telemetry__dirty = false
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telemetry_st.telemetry__sent_n = 0
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telemetry_st.telemetry__next_ms = 0
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telemetry_st.telemetry__saved_ms = 0
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telemetry_st.telemetry__fails = 0
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telemetry_st.telemetry__clock_on = false
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telemetry_st.telemetry__proc = -1
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q_clear(telemetry_facts(telemetry_st))
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}
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