ludic/packages/ludic.ui/layout_wrap.ludic
Orkuncakilkaya 19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00

78 lines
2.9 KiB
Text

# layout_wrap.ludic - a wrapping row, line by line: each line is as tall as its tallest child
function ly_place_wrap(ui_st: mut UiState, n: UiNode, top0: float, inner_w: float) -> void {
var top = top0
var from = 0
while from < len(n.children) {
var to = from
var line_w = 0.0
var line_h = 0.0
while to < len(n.children) and (to == from or n.children[to].pos >= 2 or line_w + n.gap + ly_main(n.children[to], UI_ROW) <= inner_w) {
if n.children[to].pos >= 2 {
to += 1
continue
}
if to > from { line_w = line_w + n.gap }
line_w = line_w + ly_main(n.children[to], UI_ROW)
line_h = Math.max(line_h, ly_cross(n.children[to], UI_ROW))
to += 1
}
ly_place_line(ui_st, n, from, to, top, inner_w, line_h)
top = top + line_h + n.gap
from = to
}
}
# position: absolute (in the parent's padding box) or fixed (in the screen): the insets say where,
# and two opposite ones say how big; relative is placed as usual and moved by its insets
function ly_place_abs(ui_st: mut UiState, n: UiNode, c: UiNode) -> void {
var bx = n.x + n.bl
var by = n.y + n.bt
var bw = n.cw - n.bl - n.br
var bh = n.ch - n.bt - n.bb
if c.pos == 3 {
bx = ui_st.ly_vp_x
by = ui_st.ly_vp_y
bw = ui_st.ly_vp_w
bh = ui_st.ly_vp_h
}
var w = c.mw
var h = c.mh
if c.w_pct > 0.0 { w = ly_pw(c, bw) }
if c.h_pct > 0.0 { h = ly_ph(c, bh) }
let l = ly_ins(c, 3, bw)
let r = ly_ins(c, 1, bw)
let t = ly_ins(c, 0, bh)
let b = ly_ins(c, 2, bh)
if c.w == UI_FILL or (l != UI_AUTO and r != UI_AUTO and c.w == UI_AUTO) { w = bw - ly_or0(l) - ly_or0(r) - c.ml - c.mr }
if c.h == UI_FILL or (t != UI_AUTO and b != UI_AUTO and c.h == UI_AUTO) { h = bh - ly_or0(t) - ly_or0(b) - c.mt - c.mb }
var x = bx + n.pl + c.ml
if l != UI_AUTO { x = bx + l + c.ml } else if r != UI_AUTO { x = bx + bw - r - c.mr - w }
var y = by + n.pt + c.mt
if t != UI_AUTO { y = by + t + c.mt } else if b != UI_AUTO { y = by + bh - b - c.mb - h }
ly_place(ui_st, c, x, y, w, h)
}
function ly_or0(v: float) -> float {
if v == UI_AUTO { return 0.0 }
return v
}
function ly_offset(n: UiNode, dx: float, dy: float) -> void {
n.x = n.x + dx
n.y = n.y + dy
for i in 0 .. len(n.children) { ly_offset(n.children[i], dx, dy) }
}
# where the first child starts and what goes between, when nothing grows into the spare room
function ly_justify(ui_st: mut UiState, n: UiNode, free: float, count: int, grows: float) -> void {
ui_st.ly_lead = 0.0
ui_st.ly_extra = 0.0
if grows > 0.0 or free <= 0.0 or count == 0 { return }
if n.justify == UI_CENTER { ui_st.ly_lead = free / 2.0 }
if n.justify == UI_END { ui_st.ly_lead = free }
if n.justify == UI_BETWEEN and count > 1 { ui_st.ly_extra = free / float(count - 1) }
if n.justify == UI_AROUND {
ui_st.ly_extra = free / float(count)
ui_st.ly_lead = ui_st.ly_extra / 2.0
}
if n.justify == UI_EVENLY {
ui_st.ly_extra = free / float(count + 1)
ui_st.ly_lead = ui_st.ly_extra
}
}