latest.json asked once and polled (the newest version and its notes, in a language or English); then Velopack's releases.<os>.json, the plan (the delta chain when the installed full package is on disk, no delta is missing and the chain weighs less than the full one; the newest full package otherwise, named as the feed names it), each package streamed to the packages folder with its bytes on a bar and an eased pace, its SHA-256 by Get-FileHash or shasum in a child, Update patch per delta and Update apply --waitPid. macOS keeps its packages outside the bundle and names --rootDir and --packageDir; a translocated app is not installed. Ports with the runtime as every default: UpdateWorld (platform, exe, pid, now_ms), UpdateNet (get, download, poll, text, received, free), UpdateProc (spawn, poll, free). Config: feed, app_id, version, root, packages, mac_packages, scratch. It words nothing: states, UPDATE_ERR_* codes and numbers, and UPDATE_STARTED / _STOPPED / _APPLYING facts - the game exits on the last. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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6 lines
302 B
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# ludic.update - a Velopack game updating itself: the newest version and its notes, then the feed,
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# the delta chain or the full package, the download with its bar, the hash, the patch and the
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# apply. Uses ludic.base and nothing else. See README.md.
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package "ludic.update"
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version "0.1.0"
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kind source
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