ludic/packages/ludic.wildlife/birds.ludic
Orkuncakilkaya fe2d2bacd7 ludic.base, ludic.wildlife, ludic.npc: fact records reused, not made per fact
wl_fact made a new WildFact per fact, about one a frame, and Ludic never gives one back. ludic.base's q_unheld(q, pool, out) lists the records a queue no longer holds: neither waiting nor handed out by its last drain, which is good until the next drain. ludic.wildlife and ludic.npc now keep a pool, hand out a free record, and make a new one only when every record is held. Taking a record writes the state, so wl_fact / np_fact and the few callers holding their state read-only take it mut. Tests: q_unheld's rules (an empty drain holds on, the safe side); 3000 prints drained frame by frame use at most 4 records; 500 arrivals drained turn by turn use at most 4. base 37, wildlife 27, npc 17; all packages 420.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 01:58:19 +03:00

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# birds.ludic - a bird circles its home at its own height, comes down now and then (for seed from
# further off than for nothing), glides in rather than dropping, pecks and drinks, and lifts off
export function wildlife_tick_bird(wildlife_st: mut WildlifeState, a: WildAnimal, dt: float) -> void {
a.timer = a.timer - dt
let dh = wl_near(wildlife_st, a.x, a.z)
if a.state == WILD_LAND {
wl_land(wildlife_st, a, dh, dt)
return
}
if a.state == WILD_PERCH {
wl_perch(wildlife_st, a, dh, dt)
return
}
wl_circle(wildlife_st, a, dt)
let s = wl_sp(wildlife_st, a.sp)
if wl_bird_seed(wildlife_st, a) and dh > s.flee * 0.7 and wl_bird_spot_ok(wildlife_st.wl_best.x, wildlife_st.wl_best.z) {
let off = 1.0 + wl_rnd(wildlife_st) * 2.0
let oa = wl_rnd(wildlife_st) * WL_TAU
wl_come_down(a, wildlife_st.wl_best.x + Math.sin(oa) * off, wildlife_st.wl_best.z + Math.cos(oa) * off)
return
}
if a.timer < 0.0 and dh > s.land_shy {
let sx = a.x + (wl_rnd(wildlife_st) - 0.5) * 24.0
let sz = a.z + (wl_rnd(wildlife_st) - 0.5) * 24.0
if wl_rnd(wildlife_st) < s.land_chance and wl_bird_spot_ok(sx, sz) {
wl_come_down(a, sx, sz)
return
}
}
if a.timer < 0.0 {
a.timer = 30.0
a.home_x = a.home_x + (wl_rnd(wildlife_st) - 0.5) * 120.0
a.home_z = a.home_z + (wl_rnd(wildlife_st) - 0.5) * 120.0
}
}
function wl_come_down(a: WildAnimal, x: float, z: float) -> void {
a.tx = x
a.tz = z
a.state = WILD_LAND
a.timer = 30.0
}
# a circle about home, climbing to its height: the eagle wide and high, the jay low
function wl_circle(wildlife_st: WildlifeState, a: WildAnimal, dt: float) -> void {
let s = wl_sp(wildlife_st, a.sp)
a.fly_h = a.fly_h + (8.0 + s.home * 0.12 - a.fly_h) * Math.min(1.0, 0.4 * dt)
let r = s.home * 0.5
let ang = Math.atan2(a.z - a.home_z, a.x - a.home_x) + s.walk / r * dt
let nx = a.home_x + Math.cos(ang) * r
let nz = a.home_z + Math.sin(ang) * r
a.yaw = Math.atan2(-(nx - a.x), -(nz - a.z))
a.x = nx
a.z = nz
a.speed = s.walk
a.y = WildlifeWorld.ground(a.x, a.z) + a.fly_h
a.bank = 0.35
}
function wl_take_off(wildlife_st: WildlifeState, a: WildAnimal, h: float) -> void {
a.state = WILD_FLY
a.timer = 20.0 + wl_rnd(wildlife_st) * 40.0
a.fly_h = Math.max(a.fly_h, h)
}
function wl_land(wildlife_st: mut WildlifeState, a: WildAnimal, dh: float, dt: float) -> void {
let s = wl_sp(wildlife_st, a.sp)
a.fly_h = Math.max(0.0, a.fly_h - dt * 3.2)
a.speed = s.walk * 0.8
wl_face(a, a.tx, a.tz, 2.4, dt)
wl_step(wildlife_st, a, dt)
a.y = WildlifeWorld.ground(a.x, a.z) + a.fly_h
a.bank = 0.2 * Math.clamp(a.fly_h / 4.0, 0.0, 1.0)
if dh < s.flee or a.timer < -20.0 {
wl_take_off(wildlife_st, a, 0.0)
return
}
if a.fly_h < 0.15 and wl_at_target(a, 2.0) {
a.state = WILD_PERCH
a.fly_h = 0.0
a.timer = 8.0 + wl_rnd(wildlife_st) * 16.0
a.bank = 0.0
}
}
# on the ground it pecks at seed or takes a drink at the water's edge; it leaves no droppings
function wl_perch(wildlife_st: mut WildlifeState, a: WildAnimal, dh: float, dt: float) -> void {
a.speed = 0.0
a.y = WildlifeWorld.ground(a.x, a.z)
a.bank = 0.0
if wl_bird_seed(wildlife_st, a) and Math.sqrt((wildlife_st.wl_best.x - a.x) * (wildlife_st.wl_best.x - a.x) + (wildlife_st.wl_best.z - a.z) * (wildlife_st.wl_best.z - a.z)) < 3.0 {
a.hunger = Math.max(a.hunger - 30.0 * dt, 0.0)
a.timer = Math.max(a.timer, 1.0)
if wl_rnd(wildlife_st) < 0.12 * dt and WildlifeWorld.present(wildlife_st.wl_best.uid) { wl_ate(wildlife_st, a, wildlife_st.wl_best.uid, wildlife_st.wl_best.owner, WILD_SEED) }
} else if wl_wet(a.x - Math.sin(a.yaw) * 2.0, a.z - Math.cos(a.yaw) * 2.0, 0.05) {
a.thirst = Math.max(a.thirst - 30.0 * dt, 0.0)
}
if a.timer < 0.0 or dh < wl_sp(wildlife_st, a.sp).flee { wl_take_off(wildlife_st, a, 0.5) }
}
# somewhere a bird would put down: flat and dry
function wl_bird_spot_ok(x: float, z: float) -> bool {
if wl_wet(x, z, 0.05) { return false }
return not (WildlifeWorld.slope(x, z) > 0.30)
}