ludic/selfhost/frontend/actions_rows.ludic
Orkuncakilkaya e4265f5fdb feat(lang): 27.1 - a state machine as data: @Machine(Record.field) on a registry of transitions
A registry marked `@Machine(Deer.mood)` is the transitions of a machine over that enum field of the
records a state's Table<Deer> holds. Its record has from and to (the enum's variants), on: string (an
action's name, "" for a transition the tick asks), guard: fn(Row<Deer>, reads...) -> bool and
enter: fn(Row<Deer>, reads...) -> void; the states are the enum's variants and the start is the
field's default. The rows are data (an .lres or defs), the names the studio already edits.

Written by the compiler (machines.ludic, machines_write.ludic): for each action an `on` names, a row
reducer in the registry's file (named ..__machine__DeerSteps, so it sits beside the program's own
row reducer on the same action, after it): the row's state, the first transition from it on that
action whose guard passes, the field set, enter run - guards and enters called by name. When a row
leaves a state on a guard alone, `state DeerStepsMachine` (the kept row view) and
deer_steps_tick(m: mut DeerStepsMachine, s: mut Herd, reads...), one transition a row a tick.
Nothing allocates.

The table is the whole machine: the field written anywhere else - an assignment, or a `machine`
block's become over it - is a type error (check_stmt.ludic, ck_machine_write). Guards and enters take
the row first, are the record's module's, keep a row reducer's rules (and may be handed the row);
a guard writes nothing through it. The graph is checked, each error at its row (in the .lres when
the rows are there): a state never reached from the start, a state with no way out, an `on` naming
no action or an action with no @Target, a self-transition with no guard, two ways out of a state on
one trigger behind an unguarded first. Also refused: @Machine off a registry, a field that is not a
plain enum with a default, a @Column field, no table (or two) of the record, a transitions record of
another shape, a machine outside its table's state's module.

ludic schema's code section gains `machines` (registry, record, field, enum, table, start, states,
actions, tick, module, at); ludic deps names a machine's reducer `reducer Deer in Herd.deer on Spook
(machine DeerSteps)`. vocab @Machine; docs annot-machine, kw-machine; LANGUAGE.md "A machine as
data"; examples actions/machine (+ deer_steps.lres) and ten rejects; test.ludic feat, reject and
schema cases (not run); changes/machines.md. Reseeded; bootstrap-cfree fixpoint holds (317642
lines); Maroon Lake's `ludic build --check` is clean against this tree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:37:37 +03:00

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16 KiB
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# actions_rows.ludic — 27.3: a reducer on a row. An action may name one row of a ludic.base
# Table<T> by its handle, in a field marked @Target, and a row reducer runs once, for that row alone:
#
# property Deer { @Column x: float = 0.0, fear: int = 0 } # @Column: a column mirrors it
# state Herd { deer: Table<Deer> = null }
# action Spook { @Target who: int = -1, by: int = 1 }
# reducer Deer in Herd.deer on Spook(r: mut Row<Deer>, n: Noise, a: Spook) { r.rec.fear += a.by }
# @RowVerb function deer_move(r: mut Row<Deer>, x: float) -> void { ... tb_set_f(r.tb, ...) }
#
# The drain resolves the handle (tb_row) and hands the reducer a Row<T> it keeps, one per row
# reducer, so nothing is allocated; a stale handle runs nothing (LUDIC_ACTIONS_LOG=1 says so). Inside
# a row reducer the row reaches its record and its handle and no further: the table is written only
# by the record's module's @RowVerbs, a field a column mirrors (@Column) only by them, and the row
# is handed to nothing else. Between the row and the action a row reducer READS states, as any
# reducer does; only the module that owns the table's state declares one.
var g_red_rec: []pointer = new []pointer # per reducer: the row's record, or null (a state's reducer)
var g_red_tbl: []pointer = new []pointer # ... the table's path in its state ("deer", "w.tab")
var g_red_tgt: []pointer = new []pointer # ... the action's @Target field, once checked
var g_red_mc: []pointer = new []pointer # ... the @Machine registry that wrote it, or null (27.1)
var g_tgt_comp: []pointer = new []pointer # every @Target field: its record, name, type, node
var g_tgt_field: []pointer = new []pointer
var g_tgt_node: []Node = new []Node
var g_col_comp: []pointer = new []pointer # every @Column field: its record and name
var g_col_field: []pointer = new []pointer
var g_rv_nodes: []Node = new []Node # every @RowVerb function
# reducer REC in STATE.path on ACTION(r: mut Row<REC>, reads..., a: ACTION) { ... }
function parse_row_reducer() -> void {
let rec = toks[pi + 1].text
let st = toks[pi + 3].text
if toks[pi + 3].kind != TK_ID or not (toks[pi + 4].text == ".") { rr_shape() }
var k = pi + 5
var path: pointer = ""
while true {
if toks[k].kind != TK_ID { rr_shape() }
if len(path) > 0 { path = path + "." }
path = path + toks[k].text
if not (toks[k + 1].text == ".") { break }
k += 2
}
if not (toks[k + 1].text == "on") or toks[k + 2].kind != TK_ID { rr_shape() }
let act = toks[k + 2].text
pi = k + 1
toks[pi].text = "function" # read the rest as a function named for the action
let f = parse_fn()
f.s = `ludic_rowred__{act}__{rr_suffix(rec, st, path)}{rr_mc_suffix(g_mc_gen_reg)}`
f.vis = 1
push(g_red_nodes, f)
push(g_red_state, st)
push(g_red_action, act)
push(g_red_rec, rec)
push(g_red_tbl, path)
push(g_red_tgt, null)
push(g_red_mc, g_mc_gen_reg)
push(prog, f)
}
# a machine's reducer beside the program's own on the same row and action: Deer__in__Herd__deer__machine__DeerSteps
function rr_mc_suffix(reg: pointer) -> pointer {
if reg == null { return "" }
return `__machine__{reg}`
}
# two names, either of which may be none
function rr_same(a: pointer, b: pointer) -> bool {
if a == null or b == null { return a == null and b == null }
return (a == b)
}
function rr_shape() -> void {
perr("a row reducer is `reducer Record in State.table on Action(r: mut Row<Record>, a: Action) { ... }`")
}
# Deer__in__Herd__deer: a name the drain's own source can spell, read back by `ludic deps` as
# `Deer in Herd.deer`
function rr_suffix(rec: pointer, st: pointer, path: pointer) -> pointer {
var p: pointer = ""
var i = 0
while i < len(path) {
if path[i] == '.' { p = p + "__" } else { p = p + path[i .. i + 1] }
i += 1
}
return `{rec}__in__{st}__{p}`
}
function rr_wrap_name(i: int) -> pointer {
return `ludic_reduce__{g_red_action[i]}__{rr_suffix(g_red_rec[i], g_red_state[i], g_red_tbl[i])}{rr_mc_suffix(g_red_mc[i])}`
}
# a field's @Target / @Column, read by parse_component
function rr_field_attr(comp: pointer, f: Node, is_target: bool, is_column: bool) -> void {
if is_target {
push(g_tgt_comp, comp)
push(g_tgt_field, f.s)
push(g_tgt_node, f)
}
if is_column {
push(g_col_comp, comp)
push(g_col_field, f.s)
}
}
function rr_is_column(comp: pointer, field: pointer) -> bool {
var i = 0
while i < len(g_col_comp) {
if (g_col_comp[i] == comp) and (g_col_field[i] == field) { return true }
i += 1
}
return false
}
# a record, a state or an action declared in prog, by name
function rr_decl(name: pointer) -> Node {
var i = 0
while i < len(prog) {
let d = prog[i]
if d.kind == N_COMP and (d.s == name) { return d }
i += 1
}
return null
}
function rr_field_ty(ty: pointer, name: pointer) -> pointer {
let d = rr_decl(ty)
if d == null { return null }
var i = 0
while i < len(d.kids) {
if d.kids[i].kind == N_FIELD and (d.kids[i].s == name) { return d.kids[i].ty }
i += 1
}
return null
}
function rr_is_verb(name: pointer) -> bool {
var i = 0
while i < len(g_rv_nodes) {
if (g_rv_nodes[i].s == name) { return true }
i += 1
}
return false
}
function rr_is_row_ty(t: pointer) -> bool { return t != null and len(t) > 4 and (t[0 .. 4] == "Row$") }
function rr_mod(file: pointer) -> pointer {
let m = module_of(file)
if m == null { return "" }
return m
}
function rr_mod_name(file: pointer) -> pointer {
let m = rr_mod(file)
if len(m) == 0 { return "the program" }
return `module {m}`
}
# ---- the checks -----------------------------------------------------------------------------------
# every @Target on an action, one to an action, an int; every @RowVerb takes a row first and is its
# record's module's; a function handed a row is a @RowVerb
function rows_finish_checks() -> void {
var i = 0
while i < len(g_tgt_comp) {
let f = g_tgt_node[i]
let c = g_tgt_comp[i]
if act_index(c) < 0 { act_err(f, `@Target {c}.{f.s}: @Target marks the field of an action that holds the handle of the row it names, and {c} is not an action`) }
if not (f.ty == "int") { act_err(f, `@Target {c}.{f.s}: a row's handle is an int (@Target {f.s}: int = -1), not a {f.ty}`) }
var j = 0
while j < i {
if (g_tgt_comp[j] == c) { act_err(f, `{c} has two @Target fields, {g_tgt_field[j]} and {f.s}: an action names one row - dispatch it once per row`) }
j += 1
}
i += 1
}
i = 0
while i < len(g_rv_nodes) {
rv_check(g_rv_nodes[i])
i += 1
}
i = 0
while i < len(prog) {
let d = prog[i]
if d.kind == N_FN and d.pos >= 0 and d.tps == null and not rr_is_verb(d.s) and not mc_is_fn(d.s) and not str_starts(d.s, "ludic_rowred__") { rr_no_row_param(d) }
i += 1
}
}
function rv_check(f: Node) -> void {
var first: Node = null
var k = 0
while k < len(f.kids) {
if f.kids[k].kind == N_PARAM and first == null { first = f.kids[k] }
k += 1
}
if first == null or not rr_is_row_ty(first.ty) { act_err(f, `@RowVerb {f.s}: a row verb takes the row first - ({"r"}: mut Row<Record>, ...)`) }
let rec = first.ty[4 .. len(first.ty)]
let d = rr_decl(rec)
if d != null and not (rr_mod(d.file) == rr_mod(f.file)) {
act_err(f, `@RowVerb {f.s} is declared in {rr_mod_name(f.file)}, and {rec} is {rr_mod_name(d.file)}'s: a row changes only through its record's own module's verbs`)
}
k = 0
var n = 0
while k < len(f.kids) {
let p = f.kids[k]
if p.kind == N_PARAM {
if n > 0 and rr_is_row_ty(p.ty) { act_err(f, `@RowVerb {f.s}: a row verb takes one row, first, and {p.s} is a second`) }
n += 1
}
k += 1
}
}
function rr_no_row_param(f: Node) -> void {
var k = 0
while k < len(f.kids) {
let p = f.kids[k]
if p.kind == N_PARAM and rr_is_row_ty(p.ty) {
let rec = p.ty[4 .. len(p.ty)]
act_err(f, `{f.s} is handed a row ({p.s}: Row<{rec}>), and is not a @RowVerb: only the verbs of {rec}'s own module take a row - mark it @RowVerb there`)
}
k += 1
}
}
# a row reducer: its table, its action's target, its parameters, and a body that stays in its row
function rr_check(i: int) -> void {
let f = g_red_nodes[i]
let st = g_red_state[i]
let act = g_red_action[i]
let rec = g_red_rec[i]
let path = g_red_tbl[i]
let who = `reducer {rec} in {st}.{path} on {act}`
if act_index(act) < 0 { act_err(f, `{who}: {act} is not an action - declare it with action {act} {{ ... }}`) }
if not is_state_ty(st) { act_err(f, `{who}: {st} is not a state`) }
let sd = rr_decl(st)
if sd != null and not (rr_mod(sd.file) == rr_mod(f.file)) {
act_err(f, `{who}: {st} is {rr_mod_name(sd.file)}'s, and this reducer is in {rr_mod_name(f.file)} - a table's rows are reduced only by the module that owns its state`)
}
let ty = rr_path_ty(f, who, st, path)
if not (ty == `Table${rec}`) { act_err(f, `{who}: {st}.{path} is {rr_ty_text(ty)}, not Table<{rec}>`) }
let t = rr_target(act)
if t == null { act_err(f, `{who}: {act} names no row - mark the field that holds the row's handle @Target ({"@Target who: int = -1"})`) }
g_red_tgt[i] = t
rr_params(i, f, who)
var j = 0
while j < i {
if g_red_rec[j] != null and (g_red_state[j] == st) and (g_red_action[j] == act) and (g_red_rec[j] == rec) and (g_red_tbl[j] == path) and rr_same(g_red_mc[j], g_red_mc[i]) { act_err(f, `{who} is declared twice (first at {g_red_nodes[j].file}:{itoa(g_red_nodes[j].line)})`) }
j += 1
}
}
# Table$Deer -> Table<Deer>, for a message
function rr_ty_text(ty: pointer) -> pointer {
if ty == null { return "?" }
var i = 0
while i < len(ty) {
if ty[i] == '$' { return `{ty[0 .. i]}<{ty[i + 1 .. len(ty)]}>` }
i += 1
}
return ty
}
# the type at the end of the path through the state's fields
function rr_path_ty(f: Node, who: pointer, st: pointer, path: pointer) -> pointer {
var ty = st
var a = 0
var i = 0
while i <= len(path) {
if i == len(path) or path[i] == '.' {
let name = path[a .. i]
let next = rr_field_ty(ty, name)
if next == null { act_err(f, `{who}: {ty} has no field {name}`) }
ty = next
a = i + 1
}
i += 1
}
return ty
}
function rr_target(act: pointer) -> pointer {
var i = 0
while i < len(g_tgt_comp) {
if (g_tgt_comp[i] == act) { return g_tgt_field[i] }
i += 1
}
return null
}
# (r: mut Row<REC>, reads..., a: ACTION); read in that order, kept as (reads..., r, a) so the drain
# supplies the reads as it supplies any reducer's states
function rr_params(i: int, f: Node, who: pointer) -> void {
let rec = g_red_rec[i]
let act = g_red_action[i]
var ps = new []Node
var k = 0
while k < len(f.kids) {
if f.kids[k].kind == N_PARAM { push(ps, f.kids[k]) }
k += 1
}
if len(ps) < 2 or not (ps[0].ty == `Row${rec}`) or ps[0].uns != 1 or not (ps[len(ps) - 1].ty == act) {
act_err(f, `{who}: its parameters are its row, any states it reads, and the action - (r: mut Row<{rec}>, a: {act})`)
}
k = 1
while k < len(ps) - 1 {
let p = ps[k]
if not is_state_ty(p.ty) { act_err(f, `{who}: {p.s} is a {rr_ty_text(p.ty)} - between its row and the action a row reducer takes only states it reads; what it needs to know rides in the action`) }
if p.uns == 1 { act_err(f, `{who}: a row reducer writes its row alone, and {p.s} is a mut {p.ty} - read it ({p.s}: {p.ty}), or dispatch an action {p.ty}'s own reducer takes`) }
k += 1
}
rr_walk(f.a, i, ps[0].s)
let kids = new []Node
k = 1
while k < len(ps) - 1 {
push(kids, ps[k])
k += 1
}
push(kids, ps[0])
push(kids, ps[len(ps) - 1])
f.kids = kids
}
function rr_err(i: int, n: Node, msg: pointer) -> void {
var at = n
if at.file == null or at.line == 0 { at = g_red_nodes[i] }
act_err(at, `reducer {g_red_rec[i]} in {g_red_state[i]}.{g_red_tbl[i]} on {g_red_action[i]}: {msg}`)
}
# the body: `r.rec` and `r.h` only, no field a column mirrors written, the row handed only to a verb
function rr_walk(n: Node, i: int, r: pointer) -> void {
if n == null { return }
if n.kind == E_MEMBER and n.a != null and n.a.kind == E_ID and (n.a.s == r) {
if not ((n.s == "rec") or (n.s == "h")) { rr_err(i, n, `{r}.{n.s}: a row reducer reaches its row's record and handle ({r}.rec, {r}.h) and no further - its table is written by {g_red_rec[i]}'s @RowVerbs and read through its state`) }
return
}
if n.kind == S_ASSIGN and n.a != null and n.a.kind == E_MEMBER and n.a.a != null {
let t = n.a
if t.a.kind == E_ID and (t.a.s == r) { rr_err(i, n, `{r}.{t.s} is the drain's view of the row, not the reducer's to set - change {r}.rec's fields, or call a @RowVerb`) }
if t.a.kind == E_MEMBER and (t.a.s == "rec") and t.a.a != null and t.a.a.kind == E_ID and (t.a.a.s == r) and rr_is_column(g_red_rec[i], t.s) {
rr_err(i, n, `{g_red_rec[i]}.{t.s} is mirrored by a column of the table (@Column) - write it through a @RowVerb, which keeps the column and its indexes with it`)
}
}
if n.kind == E_CALL {
rr_walk(n.a, i, r)
var k = 0
while k < len(n.kids) {
var x = n.kids[k]
if x != null and x.kind == E_FINIT { x = x.a }
if x != null and x.kind == E_ID and (x.s == r) { rr_call_verb(i, n, r) } else { rr_walk(n.kids[k], i, r) }
k += 1
}
return
}
if n.kind == E_ID and (n.s == r) { rr_err(i, n, `{r} goes no further than its record, its handle and {g_red_rec[i]}'s @RowVerbs: the drain keeps it, so it is not stored, copied or handed on`) }
rr_walk(n.a, i, r)
rr_walk(n.b, i, r)
rr_walk(n.c, i, r)
var j = 0
while j < len(n.kids) {
rr_walk(n.kids[j], i, r)
j += 1
}
}
function rr_call_verb(i: int, n: Node, r: pointer) -> void {
if n.a != null and n.a.kind == E_ID and (rr_is_verb(n.a.s) or mc_is_fn(n.a.s)) { return } # a verb, or a machine's guard or enter
var name: pointer = "a method"
if n.a != null and n.a.kind == E_ID { name = n.a.s }
rr_err(i, n, `{name} is handed the row, and is not a @RowVerb: only the verbs of {g_red_rec[i]}'s own module take a row`)
}
# ---- the drain's side ------------------------------------------------------------------------------
# the kept views, one per row reducer, and the switch for a stale handle's line
function rr_fields_src() -> pointer {
var src: pointer = ""
var any = false
var i = 0
while i < len(g_red_nodes) {
if g_red_rec[i] != null {
src = src + ` row{itoa(i)}: Row<{g_red_rec[i]}> = new Row<{g_red_rec[i]}>\n`
any = true
}
i += 1
}
if any { src = src + " row_log: int = -1\n" }
return src
}
# per row reducer: the handle resolved, the kept view filled, the reducer called; a stale handle
# runs nothing
function rr_wrappers_src() -> pointer {
var src: pointer = ""
var any = false
var i = 0
while i < len(g_red_nodes) {
if g_red_rec[i] != null {
any = true
let n = itoa(i)
let act = g_red_action[i]
src = src + `export function {rr_wrap_name(i)}(q: mut LudicActions, s: mut {g_red_state[i]}, a: {act}) -> void {{\n`
src = src + ` let h = a.{g_red_tgt[i]}\n let tb = s.{g_red_tbl[i]}\n var row = -1\n if tb != null {{ row = tb_row(tb, h) }}\n`
src = src + ` if row < 0 {{\n ludic_act_stale(q, "{act}", "{g_red_rec[i]}", h)\n return\n }}\n`
src = src + ` let r = q.row{n}\n r.tb = tb\n r.row = row\n r.h = h\n r.rec = tb_rec(tb, row)\n {g_red_nodes[i].s}(r, a)\n}}\n`
}
i += 1
}
if any {
src = src + "@alloc_ok(\"a stale handle's line, printed only under LUDIC_ACTIONS_LOG\")\n"
src = src + "export function ludic_act_stale(q: mut LudicActions, act: string, rec: string, h: int) -> void {\n"
src = src + " if q.row_log < 0 {\n q.row_log = 0\n if Os.has_env(\"LUDIC_ACTIONS_LOG\") { q.row_log = 1 }\n }\n"
src = src + " if q.row_log == 1 { print(`actions: {act} names a {rec} that is gone (handle {h}) - its row reducers run nothing`) }\n}\n"
}
return src
}
# a @RowVerb's record, from the row it takes first (null when it takes none: refused in the build)
function rv_record(f: Node) -> pointer {
var k = 0
while k < len(f.kids) {
let p = f.kids[k]
if p.kind == N_PARAM {
if rr_is_row_ty(p.ty) { return p.ty[4 .. len(p.ty)] }
return null
}
k += 1
}
return null
}