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<title>Anim.pingpong — Ludic</title>
<meta name="description" content="A frame index that bounces 0..count-1..0 and repeats.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-anim.html">Anim</a> <span>›</span> <span class="here">Anim.pingpong</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Anim.pingpong</h1>
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<code class="sig">Anim.pingpong(timer, fps, count) -&gt; int</code>
<div class="desc"><p>Returns a frame index that plays forward to <code>count-1</code>, then back to <code>0</code>, then forward again — a triangle wave over the frames. Ideal for a two-way idle bob or a breathing/pulsing loop where a plain wrap would snap.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-timer"><code class="pname">timer</code><span class="pdesc">elapsed seconds (a <code>fixed</code>)</span></div><div class="param" id="param-fps"><code class="pname">fps</code><span class="pdesc">frames per second</span></div><div class="param" id="param-count"><code class="pname">count</code><span class="pdesc">number of frames in the clip</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
property Idle { timer: fixed = 0.0 }
model Fish { Idle }
handler Run phase Update {
Idle.timer = Idle.timer + Time.delta()
let cell = Anim.pingpong(Idle.timer, 8, 4) # 0 1 2 3 2 1 0 1 ...
print(cell)
}
}</pre></div>
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