ludic/audio-define.html
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<meta name="description" content="Load a sound into the bank under a name.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-audio.html">Audio</a> <span>›</span> <span class="here">Audio.define</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Audio.define</h1>
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<code class="sig">Audio.define(name: s, path: p) -&gt; int</code>
<div class="desc"><p>Loads a sound file and registers it under <code>name</code>, so <code>Audio.play(name: …)</code> and <code>Audio.play_music(name: …)</code> can fire it without a handle in the game's own state. Returns the handle (0 headless). <code>Assets.enqueue</code> does the same for a <code>.wav</code> / <code>.mp3</code> path.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic"># doc-check: skip — illustrative
Audio.define(name: "hit", path: "assets/audio/hit.wav")
Audio.play(name: "hit")</pre></div>
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