ludic/camera-shake_for.html
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<title>Camera.shake_for — Ludic</title>
<meta name="description" content="Shake for a number of frames, then stop, with no bookkeeping.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-camera.html">Camera</a> <span>›</span> <span class="here">Camera.shake_for</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Camera.shake_for</h1>
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<code class="sig">Camera.shake_for(amount: px, frames: n)</code>
<div class="desc"><p>Shakes the camera by up to ±<code>amount</code> pixels for <code>frames</code> frames; the engine re-rolls the offset each frame and clears it when the time is up. A bigger amount replaces one in flight. <code>Camera.shake(amount: 0)</code> still cancels the offset for the rest of a frame — useful before a HUD pass that must stay steady.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic"># doc-check: skip — illustrative
@On(Damaged) handler Hurt { if target == player { Camera.shake_for(amount: 4, frames: 8) } }</pre></div>
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