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32 lines
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1.8 KiB
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<title>Collision.point_rect — Ludic</title>
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<meta name="description" content="Is a point inside a rectangle?">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-collision.html">Collision</a> <span>›</span> <span class="here">Collision.point_rect</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Collision.point_rect</h1>
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</div>
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<code class="sig">Collision.point_rect(px, py, rx, ry, rw, rh) -> bool</code>
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<div class="desc"><p>Returns <code>true</code> when the point <code>(px, py)</code> lies within the rectangle <code>(rx, ry, rw, rh)</code> — inclusive on the top-left edge, exclusive on the bottom-right. Use it for mouse or touch hit-testing against a button or a world region.</p></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
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handler Step phase Update {
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if Collision.point_rect(mx, my, bx, by, bw, bh) { press() }
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}
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}</pre></div>
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