ludic/collision-point_rect.html
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<title>Collision.point_rect — Ludic</title>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-collision.html">Collision</a> <span>›</span> <span class="here">Collision.point_rect</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Collision.point_rect</h1>
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<code class="sig">Collision.point_rect(px, py, rx, ry, rw, rh) -&gt; bool</code>
<div class="desc"><p>Returns <code>true</code> when the point <code>(px, py)</code> lies within the rectangle <code>(rx, ry, rw, rh)</code> — inclusive on the top-left edge, exclusive on the bottom-right. Use it for mouse or touch hit-testing against a button or a world region.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler Step phase Update {
if Collision.point_rect(mx, my, bx, by, bw, bh) { press() }
}
}</pre></div>
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