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<title>Collision.rects — Ludic</title>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-collision.html">Collision</a> <span>›</span> <span class="here">Collision.rects</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Collision.rects</h1>
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<code class="sig">Collision.rects(ax, ay, aw, ah, bx, by, bw, bh) -&gt; bool</code>
<div class="desc"><p>Returns <code>true</code> when the axis-aligned rectangles <code>(ax, ay, aw, ah)</code> and <code>(bx, by, bw, bh)</code> overlap. Edges that merely touch do not count as overlapping. This is the standard broad-phase test for two hitboxes, tiles, or UI regions.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler Step phase Update {
if Collision.rects(px, py, 16, 16, ex, ey, 16, 16) { hit() }
}
}</pre></div>
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