ludic/color-rgb.html
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-color.html">Color functions</a> <span>›</span> <span class="here">Color.rgb</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Color.rgb</h1>
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<code class="sig">Color.rgb(r, g, b) -&gt; int</code>
<div class="desc"><p>Packs three 0..255 channel values into a single <code>0xRRGGBB</code> color int. Use it to build a color from computed channels rather than a fixed literal or a palette name.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler DrawWorld phase Render {
let c = Color.rgb(255, 128, 64)
Screen.clear(c)
Screen.show()
}
}</pre></div>
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