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<title>Crypto.random_hex — Ludic</title>
<meta name="description" content="Alias for random_bytes — n secure bytes as a 2n-char hex string.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-crypto.html">Crypto</a> <span>›</span> <span class="here">Crypto.random_hex</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Crypto.random_hex</h1>
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<code class="sig">Crypto.random_hex(n) -&gt; string</code>
<div class="desc"><p>Identical to <a href="crypto-random_bytes"><code>Crypto.random_bytes</code></a>: draws <code>n</code> bytes from the OS CSPRNG and returns them as a <code>2n</code>-character lowercase hex string. The two names are interchangeable; <code>random_hex</code> exists so call sites can be explicit that the return value is already hex text (not raw bytes) when that reads more clearly. The same determinism caveat applies — the result is unpredictable by design and must stay out of the reproducible simulation RNG.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-n"><code class="pname">n</code><span class="pdesc">the number of secure random bytes to draw</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Nonce {
entry {
let nonce = Crypto.random_hex(12) # 24 hex chars
print(len(nonce)) # 24
}
}</pre></div>
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