ludic/ease-in_out.html
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<meta name="description" content="Ease in and then out (smoothstep).">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-ease.html">Ease</a> <span>›</span> <span class="here">Ease.in_out</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Ease.in_out</h1>
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<code class="sig">Ease.in_out(t) -&gt; fixed</code>
<div class="desc"><p>Returns the smooth <code>3t^2 - 2t^3</code> S-curve: slow at both ends, fastest in the middle. Use it for a polished there-and-back or point-to-point move that neither jerks off the mark nor slams into the target.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler Step phase Update {
let a = Math.lerp(0.0, 1.0, Ease.in_out(progress))
}
}</pre></div>
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