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<title>max — Ludic</title>
<meta name="description" content="The larger of two integers.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#builtins">Builtin functions</a> <span>›</span> <span class="here">max</span></div>
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<span class="kind-badge kind-builtin">function</span>
<h1 id="top">max</h1>
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<code class="sig">max(a, b) -&gt; int</code>
<div class="desc"><p>Returns whichever of its two integer arguments is larger. Use it to enforce a lower bound (for example clamping a countdown so it never drops below zero with <code>max(remaining, 0)</code>), to track a running high score, or to pick the greater of two candidate values. For the smaller of two values use <code>min</code>, and to bound a value on both sides at once use <code>clamp</code>.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-a"><code class="pname">a</code><span class="pdesc">the first value</span></div><div class="param" id="param-b"><code class="pname">b</code><span class="pdesc">the second value</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program HighScore {
var score: int = 0
var best_score: int = 0
handler EarnPoints phase Update {
score = score + 5
best_score = max(best_score, score)
if score &gt;= 20 { quit() }
}
handler ReportBest phase Render {
Screen.clear(Color.MidnightBlue)
Screen.draw_number(x: 8, y: 8, value: best_score, color: Color.Gold, scale: 1)
Screen.show()
}
}</pre></div>
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