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<title>min — Ludic</title>
<meta name="description" content="The smaller of two integers.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#builtins">Builtin functions</a> <span>›</span> <span class="here">min</span></div>
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<span class="kind-badge kind-builtin">function</span>
<h1 id="top">min</h1>
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<code class="sig">min(a, b) -&gt; int</code>
<div class="desc"><p>Returns whichever of its two integer arguments is smaller. Use it to enforce an upper bound — for instance capping healing so it never exceeds a maximum with <code>min(current + heal, maximum)</code> — or to pick the lesser of two candidate values. For the larger of two values use <code>max</code>, and to bound a value between a low and a high at once use <code>clamp</code>.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-a"><code class="pname">a</code><span class="pdesc">the first value</span></div><div class="param" id="param-b"><code class="pname">b</code><span class="pdesc">the second value</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program CappedHealing {
property Health { current: int = 100, maximum: int = 100 }
model Player { Health }
handler SpawnPlayer phase Start {
spawn Player { Health { current: 90, maximum: 100 } }
}
handler ApplyHeal phase Update {
for (Health) in query [Health, {Player}] {
Health.current = min(Health.current + 25, Health.maximum)
}
}
handler ReportHealth phase Render {
Screen.clear(Color.MidnightBlue)
for (Health) in query [Health, {Player}] {
Screen.draw_number(x: 8, y: 8, value: Health.current, color: Color.LimeGreen, scale: 1)
}
Screen.show()
}
}</pre></div>
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