ludic/fn-run.html
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<title>run — Ludic</title>
<meta name="description" content="Run a string as a shell command.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#builtins">Builtin functions</a> <span>›</span> <span class="here">run</span></div>
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<span class="kind-badge kind-builtin">function</span>
<h1 id="top">run</h1>
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<code class="sig">run(cmd)</code>
<div class="desc"><p>Executes its string argument as a shell command on the host. It exists so build steps and developer tooling can be written in Ludic itself — invoking the compiler, moving files, or chaining tools — rather than in a separate shell script. It is a tooling and scripting facility, not something a shipped game loop would normally use. Treat the command string carefully, since it runs with the same privileges as the program.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-cmd"><code class="pname">cmd</code><span class="pdesc">the shell command line to run</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program BuildStep {
handler RunTool phase Start {
run("mkdir -p build")
run("echo built")
}
}</pre></div>
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