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<title>world_count — Ludic</title>
<meta name="description" content="The total number of live model instances in the world.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#ecs">Entities &amp; the ECS</a> <span>›</span> <span class="here">world_count</span></div>
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<span class="kind-badge kind-builtin">function</span>
<h1 id="top">world_count</h1>
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<code class="sig">world_count() -&gt; int</code>
<div class="desc"><p><code>world_count</code> returns the total number of live model instances in the world, as an <code>int</code> — a quick census without walking the world yourself. It takes no arguments and counts every spawned instance regardless of which properties it carries, so it is handy for a mod or debug overlay that wants a running tally of everything alive using the reflection ABI rather than a <code>query</code> loop. To resolve names to numeric ids for the other reflection calls, see <code>world_prop_id</code>; to read a specific instance's fields by id, see <code>world_get</code>.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Census {
property Position { column: int = 0, row: int = 0 }
model Enemy { Position }
handler SpawnEnemies phase Start {
spawn Enemy { Position { column: 3, row: 3 } }
spawn Enemy { Position { column: 9, row: 3 } }
}
handler DrawWorld phase Render {
Screen.clear(Color.MidnightBlue)
let alive = world_count()
Screen.draw_number(x: 8, y: 8, value: alive, color: Color.Gold, scale: 2)
Screen.show()
}
}</pre></div>
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