ludic/fn-world_has.html
2026-09-17 22:10:03 +00:00

43 lines
No EOL
2.8 KiB
HTML
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>world_has — Ludic</title>
<meta name="description" content="Test whether a model instance currently carries a property.">
<link rel="stylesheet" href="base.css">
<link rel="stylesheet" href="docs.css">
</head>
<body>
<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
<main class="wrap item">
<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#ecs">Entities &amp; the ECS</a> <span>›</span> <span class="here">world_has</span></div>
<div class="item-head">
<span class="kind-badge kind-builtin">function</span>
<h1 id="top">world_has</h1>
</div>
<code class="sig">world_has(target, property) -&gt; bool</code>
<div class="desc"><p><code>world_has</code> tests whether a model instance currently carries a given property, returning a boolean. It is the reflection-ABI equivalent of the membership test a <code>query</code> performs implicitly, and the safe guard to run before a <code>world_get</code>/<code>world_set</code> on a property an instance might not have. A property that has been <code>disable</code>d reads as absent here (its has-flag is clear), while one that is merely present with default values reads as present. Pass the target instance and the property id from <code>world_prop_id</code>.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-target"><code class="pname">target</code><span class="pdesc">the model instance to test, an <code>entity</code> handle</span></div><div class="param" id="param-property"><code class="pname">property</code><span class="pdesc">the property id, from <code>world_prop_id</code></span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program CheckProperty {
property Position { column: int = 0, row: int = 0 }
property Shield { amount: int = 0 }
model Player { Position, Shield }
handler Boot phase Start {
spawn Hero { Position { column: 1, row: 1 }; Shield { amount: 2 } }
}
handler Inspect phase Update {
let shield_property = world_prop_id("Shield")
for (position) in query [Position, {Player}] {
if world_has(self(), shield_property) { Screen.status("shielded") }
}
}
}</pre></div>
<a class="back" href="api.html">← All symbols</a>
</main>
<script src="ludic-highlight.js"></script>
<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
</body></html>