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<title>Grid.a_star — Ludic</title>
<meta name="description" content="The shortest 4-connected path between two cells (A*), or an empty list.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-grid.html">Grid</a> <span>›</span> <span class="here">Grid.a_star</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Grid.a_star</h1>
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<code class="sig">Grid.a_star(x0, y0, x1, y1, wall) -&gt; []Cell</code>
<div class="desc"><p>Returns the shortest path from <code>(x0, y0)</code> to <code>(x1, y1)</code> over passable (non-<code>wall</code>) cells, 4-connected with uniform step cost, as a <code>Cell</code> slice from start to goal inclusive — an <strong>A*</strong> search with a Manhattan heuristic. Empty if the goal is unreachable (or start/goal is a wall). (Named under <code>Grid</code> rather than <code>Path</code>, which is the filesystem-paths library.)</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-wall"><code class="pname">wall</code><span class="pdesc">the impassable tile char, e.g. <code>'#'</code></span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler H phase Update {
let path = Grid.a_star(1, 1, 20, 12, '#')
if len(path) &gt; 0 { print(len(path)) }
}
}</pre></div>
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