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2026-09-17 22:10:03 +00:00

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<title>Input.action — Ludic</title>
<meta name="description" content="Register a default key binding for an action (kept if already bound).">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-input.html">Input</a> <span>›</span> <span class="here">Input.action</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Input.action</h1>
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<code class="sig">Input.action(action: str, key: int) -&gt; void</code>
<div class="desc"><p>Registers a <em>default</em> keyboard binding: it binds <code>key</code> to the action only if the action has no key bound yet. Ship your defaults with <code>Input.action</code> in a Boot handler; a player's later <a href="input-rebind.html"><code>Input.rebind</code></a> (or a loaded key-map) is not clobbered, and re-running the defaults is idempotent. Combine with <a href="input-bind_pad.html"><code>Input.bind_pad</code></a> for a device-agnostic action, and read it with <a href="input-active.html"><code>Input.active</code></a>.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Defaults {
entry {
Input.action("jump", ' ')
if Input.active("jump") { print(1) }
}
}</pre></div>
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