ludic/input-bind_pad.html
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<title>Input.bind_pad — Ludic</title>
<meta name="description" content="Also fire a named action from a gamepad button (device-agnostic).">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-input.html">Input</a> <span>›</span> <span class="here">Input.bind_pad</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Input.bind_pad</h1>
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<code class="sig">Input.bind_pad(action: str, button: int) -&gt; void</code>
<div class="desc"><p>Maps a gamepad <code>button</code> (on pad 0) to a named action, so the action fires from the keyboard <em>or</em> the pad. The same action can carry both keyboard keys (<a href="input-bind.html"><code>Input.bind</code></a> / <a href="input-action.html"><code>Input.action</code></a>) and pad buttons; <a href="input-active.html"><code>Input.active</code></a> and its edges fire on either device — one action, any input.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Pad {
entry {
Input.action("fire", 'j')
Input.bind_pad("fire", 0)
if Input.active("fire") { print(1) }
}
}</pre></div>
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