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<title>Input.just_pressed — Ludic</title>
<meta name="description" content="Did a named action go active this frame (the deterministic on-press)?">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-input.html">Input</a> <span>›</span> <span class="here">Input.just_pressed</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Input.just_pressed</h1>
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<code class="sig">Input.just_pressed(action: str) -&gt; bool</code>
<div class="desc"><p>Returns whether a named action went active this frame — active now, not active last frame. This is the deterministic on-press edge over the device layer (keyboard or pad), the event-style "just pressed" without a callback: a handler polls it each frame and reacts. Pair with <a href="input-just_released.html"><code>Input.just_released</code></a> for the release edge and <a href="input-active.html"><code>Input.active</code></a> for the held state.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Press {
entry {
Input.action("jump", ' ')
if Input.just_pressed("jump") { print(1) }
}
}</pre></div>
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