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1.9 KiB
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35 lines
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1.9 KiB
HTML
<!doctype html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Input.rebind — Ludic</title>
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<meta name="description" content="Remap an action from one key to another at runtime (rebinding menus).">
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<link rel="stylesheet" href="base.css">
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-input.html">Input</a> <span>›</span> <span class="here">Input.rebind</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Input.rebind</h1>
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</div>
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<code class="sig">Input.rebind(action: str, from: int, to: int) -> void</code>
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<div class="desc"><p>Replaces the key <code>from</code> with <code>to</code> on a named action, at runtime — the primitive a "press a key to rebind" options screen is built on. A no-op if the action does not exist or is not bound to <code>from</code>. Because gameplay reads actions, not keys, a rebind takes effect immediately with no change to the game logic.</p></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Rebinding {
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entry {
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Input.bind("jump", ' ')
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Input.rebind("jump", ' ', 'x')
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Input.poll()
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if Input.down("jump") { print(1) }
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}
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}</pre></div>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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