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<title>Light.clear_gel — Ludic</title>
<meta name="description" content="Clear the gel — later lights are a flat single colour again.">
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Light.clear_gel</h1>
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<code class="sig">Light.clear_gel()</code>
<div class="desc"><p>Clears any <a href="light-gel"><code>Light.gel</code></a> set earlier, so lights emitted after it are a flat single colour again (no centre-to-rim tint). Pair it with <code>Light.gel</code> to scope a colour cookie to just one light.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
property Torch { x: int = 0, y: int = 0 }
model Lamp { Torch }
handler Render phase Update {
Screen.clear(0)
Light.ambient(Color.rgb(24, 24, 32))
Light.gel(Color.rgb(40, 60, 160))
Light.point(60, 60, 60, Color.rgb(255, 200, 120), 1.0) # gelled
Light.clear_gel()
Light.point(150, 60, 60, Color.rgb(255, 240, 200), 1.0) # flat again
Screen.show()
}
}</pre></div>
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