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<title>List.push — Ludic</title>
<meta name="description" content="Append an element to the end of a slice.">
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<span class="kind-badge kind-method">method</span>
<h1 id="top">List.push</h1>
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<code class="sig">List.push(s, v) -&gt; void</code>
<div class="desc"><p>Adds <code>v</code> to the end of <code>s</code>, growing the backing buffer if needed, so the slice's length increases by one. It is the same operation as the bare <code>push(s, v)</code>. Because a slice is shared, the new element is visible to every holder. Use it to collect spawned entities, build a list of hits, or fill an inventory.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-s"><code class="pname">s</code><span class="pdesc">the slice to append to</span></div><div class="param" id="param-v"><code class="pname">v</code><span class="pdesc">the element to add (matching the slice's element type)</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Collect {
var picked: []int = new []int
handler Grab phase Update {
List.push(picked, 7)
}
}</pre></div>
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