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<meta name="description" content="Constrain a value to the range [lo, hi].">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-math.html">Math</a> <span>›</span> <span class="here">Math.clamp</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Math.clamp</h1>
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<code class="sig">Math.clamp(v, lo, hi) -&gt; int</code>
<div class="desc"><p>Returns <code>v</code> held inside the inclusive range <code>lo</code>..<code>hi</code>: below <code>lo</code> it returns <code>lo</code>, above <code>hi</code> it returns <code>hi</code>, otherwise <code>v</code> unchanged. It is the single-call form of <code>Math.max(lo, Math.min(v, hi))</code> and works for <code>int</code> and <code>fixed</code> alike. Use it to keep a camera inside the world, a slider within its track, or a stat within its legal bounds. The bare form <code>clamp(v, lo, hi)</code> is kept as a convenience alias.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-v"><code class="pname">v</code><span class="pdesc">the value to constrain</span></div><div class="param" id="param-lo"><code class="pname">lo</code><span class="pdesc">the lowest allowed result (inclusive)</span></div><div class="param" id="param-hi"><code class="pname">hi</code><span class="pdesc">the highest allowed result (inclusive)</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program CameraBounds {
const WORLD_WIDTH: int = 320
var camera_x: int = 0
handler Follow phase Update {
camera_x = Math.clamp(camera_x, 0, WORLD_WIDTH - 1)
}
}</pre></div>
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