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<meta name="description" content="The larger of two values.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-math.html">Math</a> <span>›</span> <span class="here">Math.max</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Math.max</h1>
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<code class="sig">Math.max(a, b) -&gt; int</code>
<div class="desc"><p>Returns whichever of <code>a</code> and <code>b</code> is larger. Like <code>Math.min</code>, it works for both <code>int</code> and <code>fixed</code> operands. Use it to hold a value at a floor — for example keeping a countdown at zero instead of going negative, or a health bar from dropping below the minimum. The bare form <code>max(a, b)</code> is kept as a convenience alias.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-a"><code class="pname">a</code><span class="pdesc">the first value</span></div><div class="param" id="param-b"><code class="pname">b</code><span class="pdesc">the second value</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Countdown {
var timer: int = 60
handler Tick phase Update {
timer = Math.max(timer - 1, 0) # stops at 0, never negative
}
}</pre></div>
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