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<title>Math.ping_pong — Ludic</title>
<meta name="description" content="Bounce a counter back and forth in [0, len].">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-math.html">Math</a> <span>›</span> <span class="here">Math.ping_pong</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Math.ping_pong</h1>
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<code class="sig">Math.ping_pong(t, len) -&gt; int</code>
<div class="desc"><p>Maps an ever-increasing counter <code>t</code> to a value that rises from <code>0</code> to <code>len</code> and back, bouncing forever — the triangle wave to <code>Math.wrap</code>'s sawtooth. Feed it a frame counter to drive a patrol, a pulsing highlight, or a back-and-forth sweep without tracking direction yourself.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler Step phase Update {
let phase = Math.ping_pong(frame, 30)
}
}</pre></div>
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