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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-math.html">Math</a> <span>›</span> <span class="here">Math.round</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Math.round</h1>
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<code class="sig">Math.round(x) -&gt; int</code>
<div class="desc"><p>Takes a <code>fixed</code> value and returns the nearest <code>int</code>, with halves rounding up: <code>Math.round(2.5)</code> is <code>3</code> and <code>Math.round(2.4)</code> is <code>2</code>. Choose it over <code>Math.floor</code> when you want the closest whole value rather than always the lower one — snapping a smoothly-moving sprite to a pixel, or reporting a fractional total as a clean number.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-x"><code class="pname">x</code><span class="pdesc">the <code>fixed</code> value to round to nearest</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program SnapToPixel {
var smooth_x: fixed = 10.5
handler Draw phase Render {
let px = Math.round(smooth_x) # 11
}
}</pre></div>
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