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<title>Math.sin — Ludic</title>
<meta name="description" content="Sine of an angle in radians.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-math.html">Math</a> <span>›</span> <span class="here">Math.sin</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Math.sin</h1>
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<code class="sig">Math.sin(radians) -&gt; fixed</code>
<div class="desc"><p>Returns the sine of <code>radians</code> as a <code>fixed</code> in <code>-1.0</code>..<code>1.0</code>. It is table-driven (a 256-entry Q16.16 sine table with linear interpolation) so it is fast and fully deterministic. Angles wrap, so any value works — no need to reduce into a range first. Pair it with <code>Math.cos</code> to turn an angle into a direction.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler Step phase Update {
let y = center_y + Math.sin(angle) * radius
}
}</pre></div>
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