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<meta name="description" content="Tangent of an angle in radians.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-math.html">Math</a> <span>›</span> <span class="here">Math.tan</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Math.tan</h1>
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<code class="sig">Math.tan(radians) -&gt; fixed</code>
<div class="desc"><p>Returns the tangent of <code>radians</code>, computed as <code>Math.sin(radians) / Math.cos(radians)</code> in fixed-point. Near odd multiples of <code>pi/2</code> the cosine approaches zero and the result grows without bound, so guard those angles. For most gameplay, <code>Math.sin</code>/<code>Math.cos</code> are what you want; <code>tan</code> is here for slopes and field-of-view math.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler Step phase Update {
let slope = Math.tan(pitch)
}
}</pre></div>
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