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<span class="kind-badge kind-method">method</span>
<h1 id="top">Pool.free</h1>
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<code class="sig">Pool.free() -&gt; int</code>
<div class="desc"><p>Returns how many freed entity slots are on the freelist, waiting to be reused by the next <code>spawn</code>. This is the pool depth — despawning bullets/enemies raises it, and the next wave draws them back down with no allocation.</p></div>
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