ludic/prefab-spawn.html
2026-09-17 22:10:03 +00:00

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<title>Prefab.spawn — Ludic</title>
<meta name="description" content="Spawn a prefab chosen by name at runtime; -1 if none has that name.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-prefab.html">Prefab</a> <span>›</span> <span class="here">Prefab.spawn</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Prefab.spawn</h1>
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<code class="sig">Prefab.spawn(name: s) -&gt; entity</code>
<div class="desc"><p>Spawns the prefab whose name matches the string, with all its presets, and returns the new entity — or -1 when no prefab has that name. Set what varies per spawn afterwards through <code>Prop.of(entity)</code>.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic"># doc-check: skip — illustrative
let e = Prefab.spawn(name: roster.roll())
Position.of(e).x = tile.x * 16</pre></div>
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